Dual Depth Peeling Implementation in WebGL
2018年10月17日 08:00
An blog talking about my experience on implementing OIT with dual depth peeling in WebGL in my fulltime job. I also contribute an example to Tarek’s WebGL 2 examples.
An blog talking about my experience on implementing OIT with dual depth peeling in WebGL in my fulltime job. I also contribute an example to Tarek’s WebGL 2 examples.
LD 42 Game. A little sim and strategy game. Worked with Huai boqun who is an architect designer functioning as 3d artist here. We also cooperate on a long-run game during our sparetime.
I implement the glTF Avatar System in Three.js, with some improvement. It can also merge export the avatar as a single glb file, and loaded by any engine supporting glTF. I post it to Facebook 3D post as an example. A website as a sharing platform of skeleton and skin files is also under construction as a 肥宅快乐工程